Computers were built to process data—but can they also make us cry? Meet “The Artists,” the video-game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.
Meet the group of rogue programmers who, in the 1980s, decided to elevate computer games to an art form.
The Dragon Slayer
Though his industry was becoming increasingly concerned with the bottom line, Chris Crawford understood that video games could revolutionize storytelling.
For one programmer, the future of gaming was about more than art. It was a social issue.
The Doom Generation
Doom was a fast-paced and immersive first-person shooter game whose success was the envy of the industry.
One More Turn
The history-inspired Civilization games say less about the past than they do about what’s next.
Searching for Shangri-La
Extending his empire to the small screen, George Lucas built a video-game incubator on his own ranch.
Dungeons & Doctors
Young doctors-turned-game-designers performed a digital transplant on an iconic role-playing game.
Before video games could get graphic, text-based adventures imagined the future of literature.
From Then to Now
From the art gallery to the boardroom, video games are going places their inventors never anticipated.
- Peter Mishara
- Christina Piovesan